ReBoot (CA) tv show photo

ReBoot (CA)

Welcome to the city of Mainframe, a computer system inhabited by binomes and sprites who go about their business, trying to keep everything running smoothly. Unfortunately, they live under the constant threat of the User, who's games wreck havoc if left unchecked, and the viruses Hexadecimal and Megabyte, who seek to infect the system...

ReBoot (CA) - 04x08 Crouching Binome, Hidden Virus (4) Screenshot
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Last Episode

04x08 Crouching Binome, Hidden Virus (4) Aired: Nov. 30, 2001

With the true identity of Bob 2, the people of Mainframe are in panic. Megabyte, a Trojan Virus that can shape shift, is now raging through Mainframe, …

Next Episode

ReBoot (CA) is Canceled/Ended
The show had 4 seasons and 50 episodes air between 1994 and 2001.

Series Info

Type:
Scripted
Premiered:
Sep. 1994
Status:
Canceled/Ended
Runtime:
30 min.
Aired:
1994 - 2001
To-Date:
4 Seasons
50 Episodes
Network
YTV TV Network

Character Guide

View All [16]

Series Fun Facts

More Trivia
  • When the network canceled the show, the writers dubbed Megabyte's fighter ships "ABCs" and inserted the line "The ABCs - they've turned on us. The treacherous dogs!" in the finale.
  • During pre-production of the series, all the characters were going to be binomes. However animators have successfully achieved in creating a handful of human-like character for the series.…
    [show]
    During pre-production of the series, all the characters were going to be binomes. However animators have successfully achieved in creating a handful of human-like character for the series. The models of the binomes were really easy to change and alter to end up creating a whole cast of extras for the cartoon. As the series progress, more human like characters were introduce than in the first season.
    [hide]
  • Goof (continuity error): It is established early on that simulated time is 10,000 times faster than real time, as the characters use the unit nanosecond like we use the second. Yet, in the…
    [show]
    Goof (continuity error): It is established early on that simulated time is 10,000 times faster than real time, as the characters use the unit nanosecond like we use the second. Yet, in the one area where the characters interact with the Users (i.e, humans), the games, time passes at a much faster pace while it should be much, much slower.
    [hide]

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